Mar 03, 2006, 04:22 PM // 16:22
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#21
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Frost Gate Guardian
Join Date: Nov 2005
Location: Calgary, Alberta, Canada
Guild: Amidst A Sea Of Darkness[Star]
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Hmmmm, I am glad so many people have responded to this post. I was fairly certain this would be a very hot topic.
However, to the people who would say that this change has little impact, I tend to disagree.
The monk's energy bar = The party's life.
Anything that affects the replenishment of that energy bar has a significant impact on the game.
Last edited by Coolniceronguy; Mar 03, 2006 at 04:25 PM // 16:25..
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Mar 03, 2006, 04:30 PM // 16:30
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#22
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Coolniceronguy
The monk's energy bar = The party's life.
Anything that affects the replenishment of that energy bar has a significant impact on the game.
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ok youre using offering to replace the monks energy bar to keep the party alive. im confused by this post. any boon prot can cast one reversal on themselves and for about 4 energy (regen added into it before next spell) youre completely healed from the neg effects of offering. at 10 blood (common) you still gain 12 energy overall. not that big of a nerf as when you have another boon monk and youre protted, they wont kill you from an offering anyway unless they are tryign to time a spike around it
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Mar 03, 2006, 04:54 PM // 16:54
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#23
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gryffindor
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For Monks this might be a big deal for Necro's not so much. I rarely have to use this (even though I bring it in almost every Necro build - just in case). Soul Reaping takes care of almost all of my energy needs - If I have to sacrifice health - I'm used to that - plus I stay in the back. Maybe an Insidious Parasite or Blood Renewal and I'm fine...
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Mar 03, 2006, 05:51 PM // 17:51
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#24
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Quote:
Originally Posted by Avarre
Time to start experimenting with Mo/Me again
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Mo/Me has been nearly as popular as Mo/N, if only for distortion (which was hit by the nerf bat). The latter took a serious hit and Mantra of Recall has the same flaws. Increasing the price of OoB was expected. It's still the best unconditional energy management, so I'll probably keep my Mo/N.
Quote:
Originally Posted by crimsonfilms
I don't think it was nerfed because of the monks, I think it was nerfed because of the offensive casters in GvG - proly in particular the necro hexers.
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Uh?
Quote:
Originally Posted by Tuoba Hturt Eht
Do not adopt the "Who moved my cheese?" concept.
Adapt to the new changes and survive.
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Wikipedia ftw!
http://en.wikipedia.org/wiki/Who_Moved_My_Cheese
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Mar 03, 2006, 06:09 PM // 18:09
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#25
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
Guild: Remnants of Ascalon, KT alliance
Profession: R/N
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well it was abit overpowered maybe
I don't mind this change
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Mar 03, 2006, 06:21 PM // 18:21
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#26
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Academy Page
Join Date: Jan 2006
Guild: Deathspawn Elite
Profession: Mo/N
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Such is life in GW. Anything that is being used in excess will be nerfed. I'm A boon protter and yes it sucks but oh well move on and keep your party members alive. Stop the crying every class got nerfed to an extent so...
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Mar 03, 2006, 07:09 PM // 19:09
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#27
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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it messed with my R/N build... 102dmg for 18 energy... hmmm
kinda hard to make up the slack, 51 dmg was fine, one vamp touch and bam i got it back... but now takes 1.569 vamp touches...
eh nothings going to stay the same for better or for worse; we'll adapt.
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Mar 03, 2006, 07:20 PM // 19:20
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#28
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Frost Gate Guardian
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Quote:
Originally Posted by MistressYichi
im confused by this post. any boon prot can cast one reversal on themselves and for about 4 energy (regen added into it before next spell) youre completely healed from the neg effects of offering. at 10 blood (common) you still gain 12 energy overall.
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Huh? The energy hit from OoB and RoF happens in 1 second.
16 energy with 10 blood, -5 from the spell, -5 from RoF = 6 gained. You'll maybe get an extra 1 energy from regen in that time. So for your use of that elite slot, you get 1 single heal extra per 15 seconds.
Last edited by Keyote; Mar 03, 2006 at 07:23 PM // 19:23..
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Mar 03, 2006, 07:30 PM // 19:30
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#29
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You could alway try Victory is mine from the Mo/W even bonetti's works very well.
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Mar 03, 2006, 08:24 PM // 20:24
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#30
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Doesn't bother me :/ it's only 40-50 health
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Mar 03, 2006, 09:06 PM // 21:06
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#31
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Academy Page
Join Date: May 2005
Guild: Infection X [HacK]
Profession: Mo/
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40-50? Maybe 40-50 more than what it used to be, but with a 500hp monk that 20% sacrifice is 100 hp or 1/5 of your hp (amazing how .2 = 20% = 1/5) thats nothing to sneeze at when you've got wars breathing down your neck and mesmers trying to shut you down and rangers trying to spike you. Oh well I guess it is time to dust off my MoR and Me secondary :/
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Mar 03, 2006, 09:18 PM // 21:18
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#32
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Frost Gate Guardian
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I'm guessing he's saying it's ok in PvE, which is probably true.
If you want a vague idea of what it's like in PvP, do thirsty river and get a couple of enchanted hammers and bows focusing on you and see how long you survive if you use OoB.
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Mar 03, 2006, 09:21 PM // 21:21
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#33
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Academy Page
Join Date: May 2005
Guild: Infection X [HacK]
Profession: Mo/
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lol thats almost it... just missing the eles spiking you and the mesmers blacking you out/Draining your energy that you are already burning through rapidly/hexing you/degening you... talk about an oh #### feeling when you're getting pounded on and all your skills recharge >.<
I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge
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Mar 03, 2006, 09:24 PM // 21:24
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#34
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
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I did pretty good with an Mo/R build before Mo/N was popular and talked about. Maybe I'll go back to that build.
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Mar 03, 2006, 09:25 PM // 21:25
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#35
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Been farming Sorrow's Furnace with my Necro/* for weeks now and I knew OoB going from 10% - 20% was going to be painful. However, I went in this morning with a good group and found that it wasn't a problem at all. Of course you have to be deadly careful that you don't use it if you're under 150hp (assuming you're around 550hp max). Overall my impression was that it didn't reduce the number of minions I could put on the map. I just had to use Life Siphon to cover it a little more than I would have without the change.
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Mar 03, 2006, 09:31 PM // 21:31
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#37
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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well i can live with nerfed OoB, but not with OoB, mend ailment and holi veil nerfed in the same time....
have to experiment with diff skillbars now, but i think even nerfed OoB is better than MoR - OoB gives me 18enrgy always and ~100damage, MoR - 20smth free enrgy if not removed but 130+ damage if shattered.... so no brainer here
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Mar 03, 2006, 09:33 PM // 21:33
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#38
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Quote:
Originally Posted by Elurian
lol thats almost it... just missing the eles spiking you and the mesmers blacking you out/Draining your energy that you are already burning through rapidly/hexing you/degening you... talk about an oh #### feeling when you're getting pounded on and all your skills recharge >.<
I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge
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As someone who PvPs a necro I can honestly say I'm happy that veil is changed. It's fairly powerful if you consider that when it ends it removes the most recent hex as well as slowing hex application down. If your target has veil covering them thne you not only have to put up a hex, but cover it with a cheap one as well.
I think the original idea for Veil was to slow the amount of hexes put onto a target. It wasn't intended as an enchant that you'd put on, take off and put on again for hex removal. This recast adjustment just affirms this. It also gives mesmers something to use inspired hex for again.
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Mar 03, 2006, 09:42 PM // 21:42
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#39
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Academy Page
Join Date: May 2005
Guild: Infection X [HacK]
Profession: Mo/
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You do have a point and I'm not denying Veil was the single most powerful *monk* hex removal out there. As you said though there were counters to the veiling off of targets. Your statement also assumes that all palyers are veild at all times... I like to think I'm decent at monking but keeping up 9 enchants.... not happening. So if veil isn't precast which takes some paitence and learning to do effectively that nullifies the whole first bit of the skill. I don't like how they changed it personally I thought Veil was fine as it was apparently ANet didnt agree with me... oh well no use whining :|
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Mar 03, 2006, 10:14 PM // 22:14
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#40
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Ascalonian Squire
Join Date: Sep 2005
Profession: R/N
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its just a slight delay, what i do is use oob then healing touch right after. Not a biggg problem but it will show soon
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